﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Tanks.Model
{
    /// <summary>
    /// This will have the same base properties as a bullet, but some other cooler effects
    /// </summary>
    public class Rocket : Bullet
    {
        /// <summary>
        /// Rcoket might not fly straight
        /// </summary>
        public float Angle { get; set; }
    }
}
